Centipede: Vornworm     

Species: Insect. Breed: Vornworm Centipede. Class: Monster (Insect). Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.

 

Level: 21 + 1-D10. Damage-Points: 2-D20 x level.

Number encountered: 1.

Experience-Points: 120 x level.

 

Characteristics:

Awareness: Hearing: 5, Sense of Smell: 40, Sixth Sense: 0, Taste: 40, Touch: 40, Vision: 30,

Charisma -: Appearance: See: "Description". Speech: 2, Constitution: 40, Coordination: 40, Dexterity: 40, Intelligence: 2, Mental-Strength: 40, Strength: 40, Wisdom: 2.

 

Movement:

Flying: Can't. Grounded: 11. Swimming: Cannot.

 

Luck: 0.

Oxygen-Points: 120.

Blood-Points: 120.

 

Attacks:

Bites ---------- : 1

Damage ------ : 1-D10 (+1-D10 per level advanced).

Range -------- : 3 spaces (15').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 40. Offense: 40.

 

Treasure: %Roll needed to have money and treasure:

21+ for 2-D4 +2 items.

Begin rolling on the UnCommon chart.

If treasure is found it will be within its nest.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Green. Eye shape: Medium-sized and slanted. Height: 2'-0" laying flat upon the ground. This creature can rise up to 15'-0" off the ground. Length: 30'-0". Posture: Snake-like. Shell color: Green. Shell texture: Solid grouping of scale-like plates. Weight: 3,000 Lbs.

 

The Vornworm appears as a huge centipede with canine-like teeth.

 

Dislikes ----- : Other insects. It will kill all other types of insects.

Disposition - : Voracious hunter.

Fears -------- : None.

Habitat ------ : Forested and swamp regions.

Immunities - : None.

Life-span --- : 2 Ages (2,000 years).

Likes -------- : Hunting and food.

Needs ------- : Basic needs of life (food, water, shelter, Etc.).

Note --------- : None.

 

Special Abilities:

Spinner's Weave: During a confrontation, this creature will excrete a web-like silk that will snare creatures within 3 spaces (15'). To avoid this silken snare, one must make a successful avoidance-roll vs. "Paralysis" every turn, or movement will be reduced by 50%, as well as -15 Defense and Offense.

 

Special Defenses:

Damage-Reduction: 8

Special abilities to turn:

Acid --------- : Immune.

Blunt -------- : 51+

Cold --------- : Can't

Electricity -- : Can't

Fire ---------- : Can't

Needle ------ : 31+

Sharp -------- : 61+

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.